After spending the better part of a day gawping at a bobblehead, fans of the post-apocalyptic have been rewarded with news of Fallout 76.
A new game in the Fallout series, precious little is currently known about it; even the genre it will occupy is a mystery. There have been rumours that it may be an online survival RPG, but we’ll likely not find out for sure until E3. However, the scarcity of information hasn’t stopped us from pondering the potential nature of the game. Here are some of the things we do and don’t want to see from Fallout 76.
We do want…
1. More vault-tec lore
Vault-Tec is, or rather was, the company responsible for designing the underground shelters that “helped” people survive the world’s nuclear apocalypse. Except that the bulk of them were distinctly messed-up social experiments. Vault 76 was, according to Fallout 3, a control vault, but we don’t put it past Vault-Tec to be lying about this.
2. Morally grey choices
One of the things that made Fallout: New Vegas so great was that the choices you were presented with were far from clear cut, with consequences that sometimes weren’t apparent until later in the game. We’d like to see that again.
3. A photo mode
If we do get to explore the missile-pocked wasteland once again we’d love to be able to take photographs. We’d also like to be able to tweak them to our heart’s content, without worrying about being photobombed by a deathclaw.
4. A new engine
Even though Fallout 4 and Skyrim technically use a different engine to Bethesda’s previous games, each has still managed to crash our consoles. We’re hoping Bethesda will just jump on the Unreal Engine train and be done with it.
5. To live the life of a vault dweller
Even though Fallout 4 began with the nuclear war that decimated the world, it quickly jumped forward a couple of hundred years. We’d like to see a game or, at the very least, downloadable content that takes place entirely in a vault. While some might object to not seeing the wasteland, it’d give Bethesda the chance to tell a more personal story, unfolding as the game progressed.